Update available
LTX 2.5 uses an 8-step first pass and a 2-step upscale.
24 fps. Length snaps down to H3’s 17k+5 grid so the whole capture is covered. The Video tab resolution sets the canvas around the trained 1 megapixel frame. Turbo renders in 4 steps.
Tiling also follows Settings > Tiled VAE For Video (on by default).
LTX 2.5: two-stage AI rendering.
Render a video from the Video tab. The result plays here.
Preview, then Send to Layout.
Drop a texture reference image here (optional) or click to browse.
Generation shows each AI view live, then the textured 3D result.
Drag on the Prompts track to add a clip. Double-click a clip to change its text. Right-click for more.
The engine is not running. One motion engine runs at a time and shares the GPU with AI Render.
Viewport: Alt drag rotates, Shift+Alt moves, Ctrl+Alt drags zoom (right = in). Esc returns to Tools.
Idle
Model: -
Tracks pose with MediaPipe, builds a skeleton, and loads animated Nulls into Layout.
The rigged mesh appears here. Click a joint to pose it, then Send to Layout as FBX.
Unwraps and packs UVs with the 3DGenStudio LSCM/ARAP unwrapper,
writes a new .lwo under Content and replaces the object in the scene.
Current version is checked securely through LightwaveLlama.
Plugins you can buy, the ones you own, and updates are in the Store.
Encrypted for your Windows account. Approve access to official models on Hugging Face first. Create a read token
Save versions, recent logs, and GPU/capture settings for troubleshooting. Images and license files are excluded.
Card details go straight to Stripe. mAInframe never sees or stores the card number.
Sign in with your LightwaveLlama account. mAInframe II unlocks when that account has an active LWMF2 license, and this computer is activated automatically. No key is typed in here.
Checking your account…
Buy mAInframe II · Manage purchases / move this computer
A new account opens the Store. Rendering and animation tools are a separate purchase at the price listed on LightwaveLlama.
No saved presets yet. Write a prompt and use the save icon.
Each save writes that name as _001, _002, and so on. Autosave continues the same series after each preview.
This scene has a project folder. The still is saved there as Project_styled_ff_lf_001.png.
Loads into Layout after optional copy/rename under Content.